219 Royalty-Free Audio Tracks for "Texture Sound"

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Sound transparency (first example on sound transparency and opacity). This sound sample is a companion to my talk and paper presented at foteo ("faire oeuvre, transparence et opacité") at université laval, visual art department, may 2008. The paper title is: "transparence sonore : acoustique physique; opacité sonore : un phénomène psychoacoustique; implications en création sonore". This nearly trivial example shows what i call "sound transparency". Since sound propagation is a linear phenomena, sound is transparent: the presence of a given sound (here a razor) does not modify the sound quality of an other sound (here a knife being rubbed). You can appreciate the sound quality, timbre, texture, dynamic of each sound even when an other one is present. The second part of the sample is the repetition of the first part, but the two sounds are presented on different channels.
Author: Pagauthier Noizefer
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00:23
Need a linear spectrogram to render the (circular) logo properly,( freesound's spectrogram scale is logarithmic, so image is distorted here. . . Https://cdn. Freesound. Org/displays/651/651015_1015240_spec_l. Jpg). See. . . Https://blog. Freesound. Org/?p=1438&. . . Https://soundlogo. Wikimedia. Org/. The competition specifies mix of at least 2 sounds. . ". . . Your sound logo should comprise at least two overlapping layers, textures, or sounds. "maybe this [cc0] sonification of the logo could be one of them.
Author: Timbre
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04:19
A tense but pretty still athmosphere created with a number of tools by me. Got some subtle movement in it and consists of several major parts. If you need a particular section of it, then use volume, proximity vst and reverb automation to smooth edges out. You can listen to my music at http://vospi. Com/.
Author: Vospi
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01:22
This is the latest homework i have done, for this one i imagined this:its as if you were hearing from the ears of the person in the cashier spot, at a busy restaurant, this person gets caught in a time wrap and they start to like trip on these sounds from the kitchen, the stage across the bar, and even them turning a page on their boring magazine. If you read this and haven't played it yet, close your eyes and imagine you're that person and tell me what you feel!. At this point i have learned about effects and all that(still no pro), so be sure to listen with earphones for the best experience!sounds i used:. The busy kitchen (but i used the texture i made from it, you can see it in my other uploads) from cpark12 https://freesound. Org/people/cpark12/the funky free saxophone from insigner https://freesound. Org/people/insinger/the water faucet from redafs https://freesound. Org/people/redafs/the pan bam (as i like to call it) from jonascz https://freesound. Org/people/jonascz/the page turn from lawnjelly https://freesound. Org/people/lawnjelly/.
Author: Amandakopper
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00:12
Stohgsville entertainment creation. . . Drone type sound, mixed timbers. Metallic container. Recorded in fl studio (d. A. W. ) realtek hdcasio ctk-2400 amt. Usage: useful for background/mystery suspense works. Submarines. Metal influences. Drifting waves, illusive. Dream-state. Dark world. A mysterious ambient pad loop i made. Recorded at 84 bpm. Good for background atmosphere scenes/ques. Use as needed. Any questions send me a message. Enjoy, peace.
Author: Stohgs
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00:17
Format: wav - 24 bit, 48khzdescription:a sound-to-image processing using fft. Sounds like aliens communicating in a cave or underwater environment. Added convolution reverb. The image used was a photograph taken by martin popek called "red sprites" attached below is the modified version i used for conversion. . Retrieved from http://spaceweathergallery. Com/indiv_upload. Php?upload_id=117053. -------------. If you like or dislike this sound, please comment on your thoughts :). Reminder:this upload is cc0 and in the public domain, so use to your heart's contempt.
Author: Headphaze
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03:12
I'm attempting to create a controllable thunderstorm for a film, and this is my first legitimate attempt. This recording consists of 4 samples of rain, and another 3 samples of rain+thunder that i recorded one afternoon. Equipment used was the inbuilt mics on a roland r-26, and a sennheiser me66 into a sound devices 702. The clips were recorded at 96khz/24-bit, and they were processed at 48khz/24-bit. For processing, i put the samples into kyma, and crossfaded for texture. The howling wind sound is an analog-style low pass filter's frequency, level, and resonance being controlled by a wacom intuos4 pen/tablet. The rain slowly swells, which was done by changing parameters of a granular reverb. The thunder was also controlled by the wacom tablet, with x, y, and z (pressure) dimensions mapped to making the thunder swell in level, density, and texture. This could have been output in surround, but i don't have that many monitors ;). This style of "rain-synthesis" can also go on indefinitely. Please let me know what you think of the quality of this track; eg, if it sounds real, if the wind sounds ridiculous, too much thunder, etc. Use this sound (wherever) if you want to, or let me know if you'd like an mp3 of this, or for it to last longer. I'd like some credit if you do use it, but it's no big deal. A blog is up explaining the method of creation here:http://www. Kylehughesaudio. Com/2/post/2013/02/tempest. Html.
Author: Tehspaz
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04:16
My fmc002 submission!. For this, i generated several sounds from audiopaint (free software) and spectrobits (free vsti), two image->sound synthesis softwares. These sounded interesting but i wasn't sure how to use them. Then i made a drum beat, synth bassline, and some other stuff, rendered the song, used paulstretch to stretch the song out 4x, put it back in the project, added even more stuff to other tracks (mostly timestretched versions of my own samples), rendered the result, brought that render back into the daw, and then reversed it. A lot of effects and automation were also used during all 3 stages of the track's creation. Further, each time i rendered, i used the same mastering chain, so eq and other stuff is being applied multiple times. This brings out some surprising timbres and overtones. Really, the final recording sounds nothing like the sounds i began with.
Author: Strangehorizon
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01:01
Just tapping things around my desk with a screwdriver and jingling the loose change inside a glass jar. I had the mind to use all of the sounds in this file for a kick/snare/hi hat drum rack in ableton live - hence the ranges of frequency from low (jar thumps) to textured highs (loose change) and high (taps. ) i hope these come in handy, please enjoy! - vanszi. Bandcamp - https://www. Vnzi. Bandcamp. Comspotify - https://open. Spotify. Com/artist/0mzsotvcahcvlcqwo9qndgsoundcloud - https://www. Soundcloud. Com/vanszi.
Author: Vanszisounddesign
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05:02
Ave Maria composed by Charles Gounod. Ave Maria was composed based off of the harmony and texture of Johann Sebastian Bach's Prelude No.1 in C Major from Well-Tempered Clavier Book I (BWV 846).
Author: Composer: Charles Gounod (1818–1893) Contemporary Performer: John Michel, a cello professor at Central Washington University
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This racing vehicles recording 2 track. It might be viable for use in racing and driving video games. But over the past few years, games emerged as some of the top-selling products in video and computer gaming. The main focus in such a project would be on generating a score by merging a few sounds in the background of the soundtrack (such as bumping or breaking) with specific vehicle sound effects (such as braking). Loops would be used to affect pre-composed music, using live data to change the mix and instrumental direction (such as the dynamics, texture or timbre), or even the pitch, rhythm or tempo), moreover, the musical soundtrack for racing vehicle gameplay could be stored in a memory card to use in digital sport car sounds unit that convenient sound effects according to the processes, which is essential to participate in the training driver by granting the user with more information. In real life, the driver has more sensory information.
Author: Kurd
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04:44
Https://multimediagigant. De/wavestate background fear adventure thriller drama phantom nightmare haunted fearful thrill suspense terror spooky terrifying sinister dramatic scary macabre ghost anxious hell creepy spectre bogey weird atmos delusion grisly gothic phantasm frightful shady nexpectedly imminent depressive fearing wierd background-sound threatening cellar impending general imaginair symphonic frightened film frightening tonal texture whitenoise.
Author: Multimediagigant
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60:07
The new and improved ultra-soft noise v2 is here!. This has been optimized for itunes and other audio players. The file includes full tags and album art - 320kbps mp3. Simply log in and slam that download button. Free to download and distribute!. Created completely from end-to-end with open-source software. The audio has been updated to higher quality:3x the noise of the previous version, but with a slightly softer tone to increase effectiveness. Over 100 separate streams of noise was generated to create this. (v1 used 21 streams in 44khz/24-bit in a v0 mp3)the entire project was created, mixed, and mastered in 96khz/32-bit float. This file is limited to 1 hour because the use of a larger bit-rate and the amount of noise used. Helps with many sound pollution problems and audio-stimulus problems such as: sleep, concentration, tinnitus, headaches, and so much more!. If this has helped you, please share your story in the comments below and feel free to distribute this all over the web to help others!. I am leaving the original file https://freesound. Org/s/132275/ online for those who prefer it's tone and texture over this - v2 is a smoother and more relaxing texture.
Author: Assett
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00:06
I've put this sound as public domain (cc0) so i (and you) don't have to fiddle with figuring out the minutiae of various cc licenses. Go crazy! use it for anything you like, but do drop me a line and tell me how you're using it! i'd love to hear. Dropping a metal finger band ring 3 times onto my wooden dining room table. Could be interesting for musical applications e. G. Textures in a drum loop, or even foley work. Recorded at 24bit 48k into reaper on a macbook promicrophone: zoom h4n through the onboard stereo mics. Processing: only a gentle highpass at 50 hz.
Author: Afamiliarletter
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00:29
Here it is! my first ever submission on freesound! i decided to start this all out with a bang, and post something really cool that i'm proud of making. I'm not sure exactly what this creature was supposed to be. I'll leave that up to your imaginations. How it was made:. Software: fl studio 20. Plugin(s): serum, valhallaroom, ott, fruity parametric eq 2, and fruity delay 2. This was made completely with synthesizers. I used serum for the main synth, made copies of it, and modified each of them to sound unique from the other. I'd try to explain how the synth was made, but there's a lot of stuff. To process it, i used ott to make it sound more powerful and clear, eq to get the frequencies and texture right, delay with a low pass filter to get that outdoors echo feel, and valhalla room for the reverb. I had fun making these. Enjoy!.
Author: Resaural
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01:07
I was just going through my sounds, when i decided "hey. . . I'm gonna release this. " so here you all go! i'm really proud of how this turned out. This, as you can tell, is a deep eerie ambience loop. It can be used for anything you want. I like to leave things up to the imagination of the audience. How it was made:. Software used:-fl studio 20-harmor-harmless-fruity parametric eq 2-valhallaroom. So basically what i did was get a low pitch sawtooth waveform, put it through some effects like harmonization, a low pass filter with high resonance, a phaser, and a load of distortion. The main synth is made with harmor. (yes, this is all one synth. It just has a lot of dynamics. ) i then processed it with some eqing. What made this sound what it is would be the reverb. I put 2 layers of valhallaroom on the synth. One has a very short decay time, and gives it texture. The other gives it the atmosphere. To add some more depth, for the final touch, i layered a sub-bass underneath it. Which is just a low sine-wave with reverb on it, which i used harmless to make. I hope you enjoy this!.
Author: Resaural
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guardians of limbo (spectral voices, ethereal sounds, odd vocals) sample of fx preset from magnus choir vsti software. Virtual choir (musical instrument). Software description:. Magnus choir is a vst, vst3 and audio unit virtual instrument which can be used to create natural and synthetic choirs. The male and female choruses combine to form a mixed choir, featuring the classic satb (soprano, alto, tenor, bass) structure: women sing soprano and alto, while men sing tenor and bass. Versatile to generate a wide spectrum of choirs, vocal textures, choral pads and voices with modulation capabilities for a new level of realism in digital sound creation. • 54 preset sounds ready to use, including a vast array of natural and synthetic sounds, from oohs, aahs, men and women in mixed choirs to the celestial choir of angels, reso pads, dark atmos, creepy voices, ambient ghostly and birdsong effects, as well as cinematic and soundscapes. 01. - abbey ghost02. - ad infinitum formant03. - ad libitum chorale04. - aeternus lux lucis05. - alchemical signals06. - angelic vox07. - angels between us08. - apocalyptic chamber09. - astral singers10. - aurum vox pad11. - birds sonic sweep12. - caelestis kingdom13. - celestial choir14. - choral ensemble15. - choralis pad16. - cinematic padilius17. - cosmic odyssey voice18. - cryogenic dimension19. - dark cantus20. - digital voice21. - dystopian chorus22. - elves land23. - enchanted goblins24. - ethereal voices25. - guardians of limbo26. - lost souls in the dark27. - male & female aahs28. - morph dreams29. - morphed vowels30. - mystical vowels31. - nebula dark atmos32. - necromancer summons33. - neo choir34. - octave aahs choir35. - octave vox pad36. - oniric sequences37. - oohs choir38. - psychedelic vox39. - psychomanteum reso40. - quasi spatial voices41. - relaxing paradise42. - restless spirits43. - sanctus holy chant44. - sonorous skies45. - sopranvox c4-c646. - spatiotemporal atmos47. - spectral hell48. - synthetic chorus49. - synthesized vocals50. - underworld embryos51. - vinyl chorus52. - voices in the mist53. - vowelled soundscape54. - vox vocis texture. • low frequency oscillator section: these knobs apply modulation to the selected instrument. By using the lfo to modulate various aspects of the audio signal, you can apply effects such as vibrato or tremolo. • adsr envelope generator with attack, sustain, decay and release parameters. • pitch bend: the pitch bend knob directly changes the pitch of the selected instrument. • reverb built-in: provides a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings following a sound created in an acoustically reflective environment. Small rooms can be modeled as well as large spaces. • filter section: with filter type box for low pass filter and high pass filter. • amplitude range parameters: it controls the loudness, the way in which we perceive amplitude. The sensitivity level is set by the user. • panning potentiometer control. • midi cc automation: implementation of midi continuous controller parameters for use with external hardware control via daw.
Author: Syntheway
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02:32
An actual new production instead of old stuff! made in june of 2020. A dark intro implies the humming engines of the spaceship you're in as you're traveling at speeds unimaginable. Slowly the ship starts to spring to life. As you open your eyes, slow but huge bands of light sweeps across your cryogenic sleeping pod, as if being scanned. The pod starts to move while you're still in it, going through chambers filled with machinery and bleeping computer stations, until it stops in front of a huge closed door. Suddenly, your pod opens up as well as the door. Your eyes are greeted with the majestic sight of a gigantic control room with windows as far as the eyes can see, galaxies fills your field of view, a beautiful synergetic view of the grandeur of space and the hundreds of lights of the control room, welcoming you to a new adventure. 2 simple chords form the basis of a textural composition supplied with sound effects. Plugins used: ni kontakt 5 with atom hub's the planet, doom by sampletraxx, space by rigid audio, ni absynth, and massive vst synths. Extra sound effects: shocking signal and ui designer by sampletraxx, heavily sampled and mangled. Effects: izotope mastering plugins, a bunch of fl studio stock reverb and eq, guitar rig 5, blackhole reverb, replika xt, raum reverb.
Author: Burning Mir
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02:15
This is a reading from the second chapter of "nathaniel's nutmeg: or, the true and incredible adventures of the spice trader who changed the course of history", by giles milton. It is also intended for the freesound sound museum to represent books as what is fading rapidly into obsolescence. By the time you read this, you may not even know what a books is. Books are when the written word is compiled onto sheets of paper in a long-form volume. You may not know what paper is. Paper is commonly used to write on or make oregano cranes with, being flat and thin rectangles made from trees. You probably won't remember what a tree was. That is a very sad thing. They are all gone now, destroyed in feckless deference to paper. When the paper runs out, there will be nothing left to write our collective histories on, what we desperately need. When this occurs, it will stand as the moment our past was truly lost, leaving us lost the same, drifting in circles. Until another man or woman rises up to invent trees again, thus beginning the cycle anew. It's a beautiful idea. We should always be moving towards the future, not lost in syrupy memories of old forests not seen for what they really are: petrified wood and amber. Leave that with the other fossils and relics. Let it be the final page written on the last book until it crumbles to dust. Let it go. The file was recorded using a mid/side stereo technique at 24bits, downsampled to 16bits under the loving care of gaussian dither. The room was treated as best i could to be acoustically pleasing and quiet. I think you will find the noise floor to be particularly well balanced and textured, suitable for post-production tasks, or just for relaxing with at home. .
Author: Stomachache
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